Sofortiger Zugang zu Daten in verschlüsselten BitLocker-, FileVault 2-, PGP Disk-, TrueCrypt- und VeraCrypt-Festplatten und -Container. Das Tool extrahiert kryptografische Schlüssel aus RAM-Abbildern sowie Ruhezustands- und Auslagerungsdateien und verwendet Klartext-Passwörter oder Escrow Schlüssel, um alle Dateien und Ordner zu entschlüsseln, die in Krypto-Archiven gespeichert sind. Verschlüsselte Datenträger werden für den sofortigen Echtzeitzugriff unter einem neuen Laufwerksbuchstaben gemountet.
Unterstützt: verschlüsselte Archive von BitLocker (einschließlich TPM-Konfigurationen), FileVault 2 (einschließlich APFS-Volumes), LUKS, PGP Disk, TrueCrypt und VeraCrypt und vollständige Festplattenverschlüsselung, BitLocker To Go, XTS-AES BitLocker-Verschlüsselung, Jetico BestCrypt, RAM-Dumps sowie Ruhezustands- und Auslagerungsdateien.
| Common license | $ 699 |
Title: Illuminating the Shadows: An Informative Review of ReShade Ray Tracing Shader RTGI 0.33
Introduction For years, PC gamers have sought ways to bridge the gap between traditional rasterization and modern hardware-accelerated ray tracing. While Nvidia’s RTX and AMD’s Radeon Rays have pushed the industry forward, not every game supports these features, and performance costs can be steep. Enter Pascal Gilcher’s RTGI (Ray Traced Global Illumination) shader for ReShade. Specifically, version 0.33 represents a significant milestone in the accessibility of software-based ray tracing. This review examines the technical capabilities, visual impact, and performance implications of RTGI 0.33.
What is RTGI? RTGI is a post-processing shader that simulates Global Illumination (GI) in real-time. Unlike native ray tracing implemented in a game engine (which traces rays during the geometry rendering phase), RTGI works with the final image (color, depth, and normals) generated by the game. It calculates how light bounces off surfaces and into shadowed areas, effectively eliminating the "flat" look of games that rely solely on static lighting or simple dynamic shadows.
Key Features of Version 0.33 Version 0.33 is not just a minor update; it refines the core architecture of the shader significantly.
Visual Impact: The "Wow" Factor The primary selling point of RTGI is the dramatic shift in atmosphere.
Performance Analysis It is crucial to manage expectations regarding performance. RTGI is computationally expensive because it runs on the GPU's generic compute shaders, rather than dedicated RT cores.
Limitations and Drawbacks While impressive, RTGI 0.33 is not magic; it has inherent limitations due to being a screen-space effect.
Verdict RTGI 0.33 is arguably the single most transformative shader available in the ReShade ecosystem. It takes games that look dated or "flat" and injects them with a modern, high-fidelity lighting engine.
While it is not a replacement for native hardware ray tracing—due to screen-space limitations and a heavy performance tax—it serves as an incredible tool for breathing new life into older titles or enhancing games that lack advanced lighting.
For gamers with headroom on their GPU who prioritize visual immersion over raw framerates, RTGI 0.33 is an essential addition to the modding toolkit. It proves that lighting is the foundation of visual realism, and with this shader, that foundation is stronger than ever.
Score: 9/10 (Deducted points strictly for the high performance cost and UI setup requirements).
The RTGI (Ray Traced Global Illumination) shader by Pascal Gilcher (Marty McFly) is a post-processing tool for ReShade that simulates path-traced lighting, shadows, and ambient occlusion in almost any DX9, DX11, DX12, or Vulkan game.
As of version 0.33, the shader has been optimized for better performance and includes specialized features like infinite bounces and advanced denoising. 1. Requirements & Prerequisites
Before installing, ensure your system and game meet these criteria:
Access to the Shader: RTGI is a paid shader available through Marty McFly’s Patreon. Download the latest version (0.33 or newer).
Depth Buffer Access: The shader requires access to the game's "Depth Buffer" to know where objects are in 3D space.
Note: Depth access is usually disabled in online multiplayer games to prevent cheating.
ReShade: Download the latest version from the official ReShade website. 2. Installation Steps
Install ReShade: Run the ReShade installer, select your game's .exe, and choose the correct API (usually DirectX 11 or 12). When asked to select effect packages, ensure "Addon" support is enabled if you are playing a single-player game (this helps with depth buffer detection). Add RTGI Files: Open your game's installation folder (where the .exe is). Find the reshade-shaders folder. Copy the RTGI.fx file into the Shaders subfolder.
Copy the RTGI folder (containing textures/headers) into the Textures subfolder. Launch the Game: Press Home to open the ReShade overlay. 3. Configuring the Depth Buffer
If the lighting looks "broken" or follows your camera, you must fix the depth buffer: Go to the Add-ons tab in ReShade. Check the box that matches your game's resolution. Reshade Ray Tracing shader RTGI 0.33
In the Edit Global Processor Definitions (Home tab), ensure:
RESHADE_DEPTH_INPUT_IS_REVERSED is set to 1 or 0 (try both until it looks right). RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN is usually 0. 4. Tuning RTGI 0.33 Settings
Once active, adjust these key parameters in the ReShade menu:
Ray Length: Controls how far the light travels. High values create large, soft shadows; low values create tight ambient occlusion.
Ray Amount: Higher values reduce "noise" but significantly impact FPS.
Infinite Bounces: A feature in newer versions that allows light to bounce multiple times, creating much more realistic interior lighting.
Denoising: Ensure the denoiser is active to smooth out the graininess inherent in real-time ray tracing. 5. Common Troubleshooting
Flickering Lighting: Usually caused by a "temporal" setting in the game (like TAA). Try disabling the game's native Anti-Aliasing.
Shader is Invisible: Ensure the depth buffer is working. Use the DisplayDepth.fx shader to check; if the screen is solid black or white, RTGI cannot "see" the 3D world.
Performance Hits: RTGI is very demanding. If your FPS drops too low, reduce the Resolution Scale within the RTGI settings to 0.5 or 0.67.
The RTGI 0.33 shader (Ray Traced Global Illumination), developed by Pascal Gilcher (known as Marty McFly), represents a pivotal moment in the democratization of advanced rendering techniques for legacy and modern video games. By utilizing the ReShade post-processing framework to inject sophisticated lighting calculations into a game’s rendering pipeline, RTGI 0.33 effectively bridges the gap between traditional rasterization and modern hardware-accelerated ray tracing. The Technical Evolution of 0.33
Version 0.33, released in August 2022 alongside ReShade 5.3, introduced critical advancements that moved the shader beyond mere "screen-space effects" toward a more stable and visually coherent experience.
Motion Vectors: The hallmark feature of 0.33 was the integration of motion vectors. Previous versions often suffered from "ghosting"—visual trails left behind moving objects—because the shader didn't understand how pixels moved from one frame to the next. By utilizing motion vectors, RTGI 0.33 significantly reduced these artifacts, allowing the ray-traced light to "stick" to moving geometry more accurately.
Depth-Buffer Integration: Like its predecessors, RTGI 0.33 functions by "scraping" a game's depth buffer to understand the 3D structure of a scene. It then shoots virtual rays within that space to calculate how light should bounce off surfaces.
SSRTGI (Screen Space Ray Traced Global Illumination): While often marketed as "Ray Tracing," it is technically a screen-space technique. It can only calculate lighting for objects currently visible on your screen. If a light source is behind the camera, its effects won't be calculated, which is the primary limitation compared to "native" ray tracing. Artistic Impact and Immersion
The primary goal of the RTGI shader is to simulate diffuse global illumination and ambient occlusion. In practical terms, this transforms the atmosphere of older titles:
Light Bouncing: Instead of light just hitting a floor and stopping, RTGI allows that light to reflect back up onto the ceiling and walls, filling shadows with color and warmth.
Grounded Objects: It provides "micro-shadows" where objects meet the ground, preventing the "floating" look common in games with poor ambient occlusion.
Color Bleeding: If a character stands next to a bright red wall, their clothing will subtly pick up a red tint, mimicking the physical behavior of light in the real world. Performance vs. Visual Fidelity ReShade 5.3 and RTGI 0.33 Update | August 2022
Lighting Up the Past: A Guide to ReShade RTGI 0.33 Ever looked at a classic game and wished it had the moody, realistic lighting of a modern blockbuster? While we wait for official remasters, the modding community has already bridged the gap. The Ray Traced Global Illumination (RTGI) shader for Title: Illuminating the Shadows: An Informative Review of
, specifically version 0.33, is a game-changer for digital archaeology.
Developed by Pascal Gilcher (better known as "Marty McFly"), this shader doesn't just add a filter; it fundamentally changes how light behaves in your game world. What Makes RTGI 0.33 Special?
Version 0.33 arrived as a major update alongside ReShade 5.3. The standout feature of this release is the addition of motion vectors.
Temporal Stability: By using motion vectors, the shader can track how pixels move from frame to frame. This drastically reduces the "ghosting" or flickering often seen in older screen-space effects.
Hardware Independence: You don’t need an expensive RTX card to run this. Because it calculates lighting based on the game's depth buffer rather than dedicated hardware cores, it works on older GPUs too.
Dynamic Bounce Lighting: It simulates "Global Illumination," meaning light from a bright green wall will actually bounce off and cast a soft green hue onto nearby objects. How to Install RTGI 0.33
Setting this up requires a bit more care than a standard ReShade filter. ReShade Tutorial | How to use the RTGI Shader (0.25+)
0;faa;0;2cb; 0;d7;0;f1; 0;88;0;98; 0;279;0;17a; 0;1152;0;b19;
18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_10;56;
18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;56; 0;10c2;0;9ea;
Motion vectors are the standout "deep feature" introduced in RTGI 0.33, fundamentally changing how the shader handles temporal stability and ghosting. 0;16;
18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;9ed;
While earlier versions relied on simple screen-space depth data, RTGI 0.33 (released alongside ReShade 5.3) leverages motion vectors to track how pixels move from frame to frame. This specific update makes the ray-traced lighting significantly more "solid" in motion, reducing the blurry trails or "ghosting" artifacts common in previous post-process ray tracing. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;16; 0;92;0;a3; 0;baf;0;654; Core Technical Features of RTGI 0.33 0;16; 0;4f8;0;462;
Motion Vector Integration: Uses game data to re-project lighting information between frames, ensuring the global illumination (GI) stays pinned to surfaces even during fast camera movement.
Enhanced Temporal Stability:0;53c; By tracking movement, the shader minimizes the flickering and "noise" that typically occurs when calculating light bounces in real-time.
Hardware Independence: Like previous versions, it performs software-based ray tracing using the depth buffer, meaning it works on non-RTX cards (AMD, older Nvidia, etc.).
Diffuse & Specular GI:0;837; Simultaneously calculates soft light bounces (diffuse) and sharper reflections (specular) to bridge the gap between old game engines and modern lighting. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;2a; Performance vs. Quality Trade-offs 0;16;
Because RTGI 0.33 is a "deep" shader that essentially recalculates light for the entire screen, it is very demanding. You will likely see: 0;16;
FPS Impact: Often cuts frame rates by roughly 50% depending on the game and preset.
Requirement for Stable Depth:0;ac3; It requires a game with a stable depth buffer (usually disabled in online games to prevent cheating). Improved Temporal Stability: Earlier versions of software RT
Anti-Aliasing Conflicts: In many games, you must disable in-game SMAA/MSAA for the shader's depth-based calculations to work correctly. 18;write_to_target_document7;default0;4c0;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;2a;
Are you looking to install this for a specific game, or do you need help tuning the settings to fix ghosting or halos? 0;16;
18;write_to_target_document7;default18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;4d73;0;4e6f;
18;write_to_target_document7;default0;a1;0;a1;18;write_to_target_document1a;_fonuaYbjLYWFkdUP-8C96AM_20;a5; 0;f5;0;195;
18;write_to_target_document1b;_fonuaYbjLYWFkdUP-8C96AM_100;57; 0;a6a;0;5e9; 0;28c5;0;36ea; ReShade 5.3 and RTGI 0.33 Update | August 2022
While there isn't an "official" manual that comes with the download, the RTGI (Ray Traced Global Illumination) 0.33 shader by Pascal Gilcher is one of the most transformative but complex tools available in ReShade.
Because version 0.33 introduces significant changes (especially regarding ambient occlusion and temporal stability), here is an interesting, practical guide on how to get the most out of it.
If you used RTGI a year ago, you might remember the "noise." Early versions were grainy, had ghosting trails when you moved the camera, and required a PhD in slider-adjusting to look good.
Version 0.33 changes the game.
Don’t forget to bind a toggle key — you’ll want to compare before/after regularly.
If you are playing a modern AAA game with native ray tracing, no—ignore this shader.
But. If you have a backlog of 50+ classic PC games, an aging GTX 1070 or RTX 2060, and you want to feel like you just installed a $700 graphics card upgrade for free, then Reshade Ray Tracing shader RTGI 0.33 is still the king.
It represents a unique moment in PC history: When a single hobbyist developer democratized ray tracing three years before NVIDIA’s marketing team claimed they invented it. It isn't perfect. It has noise, ghosting, and edge artifacts. But when you first walk into the Bannered Mare in Skyrim and see the firelight naturally wrap around a wooden beam, you will forget it's a "fake."
Install it. Tune it. Play your favorites like you’ve never seen them before.
Low / Medium / High now actually mean something. High uses 8 samples per pixel and two bounces — heavy but gorgeous. Low drops to 4 samples and one bounce, perfect for 60+ FPS in most games.
Reshade’s RTGI 0.33 shader represents a significant step forward in the modding community’s ongoing effort to bring more realistic lighting to games that lack native ray tracing. RTGI (Ray-Traced Global Illumination) is designed to approximate complex light transport — indirect lighting, color bleeding, soft interreflections, and subtle occlusion — by using screen-space techniques and clever temporal accumulation rather than full hardware ray tracing. Version 0.33 refines that approach, balancing visual fidelity, performance, and compatibility for a wide range of titles and systems.
Principles and goals
What changed in 0.33
Visual impact
User controls and tuning RTGI exposes several useful parameters:
Practical considerations
Conclusion RTGI 0.33 is a thoughtful incremental update that improves visual quality and stability while remaining practical for many users. It delivers richer indirect lighting through smart sample management, better temporal handling, and refined denoising — all without requiring hardware ray tracing. For players seeking a notable boost in realism with configurable performance options, RTGI 0.33 is a strong choice that demonstrates how screen-space GI techniques can meaningfully elevate the look of older and newer games alike.
| Common license $ 699 |
16 August, 2022
Elcomsoft Distributed Password Recovery 4.45 unterstützt Windows Hello-PIN-Codes und LUKS2-Verschlüsselung28 December, 2021
Elcomsoft fügt Unterstützung für BestCrypt Volume Encryption 5 hinzu3 June, 2021
ElcomSoft knackt die neueste Version von VeraCrypt17 December, 2020
Elcomsoft verdoppelt Geschwindigkeit der Passwort-Wiederherstellung mit NVIDIA Ampere - BestCrypt-Container werden entschlüsselt20 October, 2020
Elcomsoft öffnet verschlüsselte virtuelle Maschinen für Forensiker18 August, 2020
ElcomSoft knackt mit LUKS verschlüsselte Festplatten